So, now that I’ve finally finished up the basics of the most important crunch, I feel pretty damn good about myself and this conversion. All the work that needs to be done now is setting based, and that’s entirely fluff.
I’m good with fluff.
is now complete, excluding a few mundane creatures and the mighty bosses. I have the framework for some of said bosses, but they just appear to be too low of a level currently to be very… boss-like. Big beasties like Twinmold and Gyorg really need to seem as dangerous as the Mu Spore and Terrasque.
(Yeah, I know your power-leveled 20th level whatever can kill that bro in one round, but I ain’t impressed.)
are also complete, unless I decide to add a few more. Some might be moved around a bit, to allow for a more universal Zelda® setting, but that’s to be seen so far.
(I might add more monstrous races, like skull-kid, but that’s yet to be determined. Let me know.)
the long and arduous journey that it was, is now 99% complete. The only things left to add are a few Artifact level magic items, but it seems unlike that any of my players would be able to stumble across them in a game. Worth putting up, but not quite finishing yet
(The setting needs the attention at this point, honestly.)
CLASSES AND SETTING SPECIFIC CONVERSIONS
are also complete, though those are much less recent. I’m pretty proud of some of the fluff for things, so head on over and check those out.
(Seriously, do it. I am proud like a mama bear)
With that, I’m off for the night. Thanks a lot to the followers, you’ve been great.