Legend of Zelda: An RPG to the Past
Age of Strife
As millenia passed, humanity slowly began to populate the surface world once more, eventually abandoning the sky and letting the world above fade into memory, then myth. Those humans descended from these early people, that were under Hylia’s protection, became known as Hylians, recognized for their frequent adeptness in magic and their long ears, which were said to allow the Hylians to hear the voices of the gods. As their number grew, the Hylians gradually spread across the land, and in their tongue they dubbed the surface Hyrule.
To ensure it remained safe after Demise’s defeat, the Hero and the Maiden had hidden the Triforce in the Sacred Realm, a golden land beyond sight that was created by the three Goddesses, believed to have been the space from which they had crafted the world from chaos. The Triforce seemed to resonate with Sacred Realm, and the world was believed to be a mirror of the one that possessed the Triforce. Those descended from Zelda, carrying the blood of Hylia in their veins, continued to safeguard the Triforce, and were considered the leaders of men for their wisdom and natural affinity for magic.
Eons rolled by, and whispers of the Golden Land and the omnipotent power that rested within it enticed the minds of all mortal races. Lust for the Triforce soon drew those that sought it into conflict, and constant struggle and anarchy reigned for untold generations as people searched for a way to obtain it. The chaos grew, petty scuffling turning to war as those Hylians with divine blood tried to keep the Triforce safe.
At the height of the conflict, a group of dark interlopers appeared. These evil men were descended from an ancient tribe known for their skill in black magic. Not only did they seek the Triforce, but sought to establish dominion of the Sacred Realm itself. With a hellish relic of their own creation, the Fused Shadow, they were nigh unstoppable as they drew near their goal. However, four spirits of Light suddenly appeared, tasked by the Goddesses to defend the Triforce from evil. They drove back the interlopers, banishing them from the world of light and casting them into a realm of cold shadow, known as the Twilight. The Fused Shadow was broken and scattered, its fragments lost to the ages, and the Light Spirits bestowed upon the Goddess’ bloodline a black mirror, through the Twilight could still be reached, so that the link to the world of shadow should not be completely severed.
The crisis averted, the protectors of the Triforce feared that their safeguards of the Sacred Realm were not enough. The wisest beings in the land, the Sages, were called upon to form a solution. Each representing an element, the Sages studied the Sacred Realm and determined that it was best to completely shut all entrances, save one. Temples were built wherever an entrance to the Sacred Realm was found, forever closing the door between worlds yet still resonating with the holy power from the Realm, and each watched over by a Sage. The one portal to remain unbarred resided in the Temple of Time, built on the site where the Sealed Grounds had once been.
To keep this gate safe, the Sage Rauru concocted a series of checks to ensure the Realm’s safety. He used the Master Sword, and the power sleeping within it, as a key to seal the gate, then sealed the chamber the sword rested in behind the impenetrable Door of Time. Securing this barrier, four items were created that were needed in conjunction to open the door; three Spiritual Stones, infused with the essence of Hyrule’s three main provinces, and an instrument carved from one of the last Timeshift Stones, the Ocarina of Time. As an act of goodwill, the stones were each given to a respective tribe of their home province, while the ocarina was kept by the Goddess’ bloodline. His task finished, Rauru himself stepped through the gate and shut it behind him. In the Sacred Realm he remained, contemplating the mysteries of the Triforce.
Legend has it the Hylians were once again aided by the mysterious Oocca in constructing the temples and the keys to the Realm, but the level of their involvement is unknown.
Image © Nintendo, The Wind Waker