Chu

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Chu are the strange byproduct of magical energy in the land. Though normally harmless, they become highly aggressive when approached. They are well known for their differing properties while ingested, some healing while some rejuvenate your magical abilities. Unfortunately, if ingested raw, they may poison the user rather than heal them.

CHU CR 1/2


XP 100
N Small Ooze
Init +1; Senses Low-light vision

DEFENSE
AC 14, touch 14, flat-footed 14
HP 6 (1d8+2)
Fort +2, Ref +0, Will -5
Immune Ooze Traits

OFFENSE
Speed 20 ft.
Melee Slam (1d3-1)
Special Attacks Infuse, Weaken Will

STATISTICS
Str 4, Dex 10, Con 14, Int —, Wis 1, Cha 1
Base Atk +0; CMB –4; CMD 3 (Can’t be Tripped)

Infuse (Ex)

A victim that has ingested an raw Chu must succeed on a DC 13 Fortitude save or the Chu infuses itself into his body. The Chu merges with flesh and bone, and can only be removed by a remove disease spell. The save DC is Constitution-based. A detect magic (or similar magic) cast on the host reveals the Chu.

If the victim succeeds on the Fortitude save, the Chu takes 1 point of acid damage per round from the host’s digestive juices. Once it begins to take damage, the Chu retreats from the host’s body through its mouth.

Weaken Will (Su)

An Chu that has infused itself into a host weakens the will of its victim. As long as the Chu remains in the host, he takes a -4 penalty on Will saves to resist mind-affecting spells and effects (such as charm person and suggestion.)

CHU, ELECTRIFIED CR 2


XP 100
N Medium Ooze
Init +6; Senses Low-light vision

DEFENSE
AC 14, touch 14, flat-footed 14
HP 6 (1d8+2)
Fort +2, Ref +2, Will -5
Resistances 5/Electric
Immune Ooze Traits

OFFENSE
Speed 20 ft.
Melee Slam (1d4+1 plus 1d6 Electric)
Special Attacks Infuse, Weaken Will

STATISTICS
Str 12, Dex 15, Con 14, Int —, Wis 1, Cha 1
Base Atk +1; CMB +2; CMD 14 (Can’t be Tripped)
Feats Improved Initiative

Infuse (Ex)

A victim that has ingested an raw Chu must succeed on a DC 13 Fortitude save or the Chu infuses itself into his body. The Chu merges with flesh and bone, and can only be removed by a remove disease spell. The save DC is Constitution-based. A detect magic (or similar magic) cast on the host reveals the Chu.

While infused, the Host takes 1d6 electric damage per hour, though gains a resistance to outside sources of electric damage. This counts as Resist 5/Electric.

If the victim succeeds on the Fortitude save, the Chu takes 1 point of acid damage per round from the host’s digestive juices. Once it begins to take damage, the Chu retreats from the host’s body through its mouth.

Weaken Will (Su)

An Chu that has infused itself into a host weakens the will of its victim. As long as the Chu remains in the host, he takes a -4 penalty on Will saves to resist mind-affecting spells and effects (such as charm person and suggestion.)

Chu

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