Legend of Zelda: An RPG to the Past
Eeno are strange elemental beings of the snow, born of the Snowpeak Mountains and other high-cold places of Hyrule. It is unknown how new Eeno are made, but many theorize that Eeno simply break off into another Eeno once they become large enough.
N Large outsider (cold, elemental, extraplanar, water)
Init +5; Senses darkvision 60 ft., snow vision; Perception +11
AC 17, touch 10, flat-footed 16 ( +1 Dex, +7 natural, –1 size)
HP 68 see Split Self (8d10 +24)
Fort +9, Ref +7, Will +2
DR 5/—; Immune cold, elemental traits
Weaknesses vulnerable to fire
Speed 20 ft.
Melee 2 slams +12 (1d8 +5 plus 1d6 cold)
Ranged Snowball (1d6 +5 plus 1d6 cold)
Space 10 ft.; Reach 10 ft.
Special Attacks numbing cold (DC 17)
Str 20, Dex 12, Con 17, Int 6, Wis 11, Cha 11
Base Atk +8; CMB +14; CMD 25 (can’t be tripped)
Feats Cleave, Great Cleave, Improved Initiative, Power Attack
Skills Intimidate +11, Knowledge (planes) +9, Perception +11, Stealth +8, Swim
Special Qualities snowwalking +13, Split Self
This ability works like the spider climb spell, but the surfaces the Eeno climbs must be snowy. The elemental can move across icy surfaces without penalty and does not need to make Acrobatics checks to run or charge on ice. While they travel like this, they look like a simple pile of snow, and have a +4 to Stealth.
Numbing Cold (Su)
When an Eeno deals cold damage to a creature, that creature must succeed on a Fortitude save or be staggered for 1 round.
Split Self (Ex)
Upon reaching 1/2 health, the Eeno splits into three smaller Eeno with the same statistics as before. These Eeno split the remaining Health total three ways, and will likely try to flee.