Familiars

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A familiar is an creature chosen by a spellcaster to help aide in their study of magic. It retains the normal stats it once had, but instead is counted as a Magical Beast. Animal Companions may not also function as Familiars.

A Familiar grants its owner special abilities, and these are active as long as the owner and Familiar are within one mile of each other. If another class grants you another familiar, these abilities do stack.

If a Familiar is Dismissed, Lost, or Dies, the owner may choose to undergo a ritual (costing 200gp per Spellcasting level) one week after they loose them. This ritual takes eight hours to complete.

Basic Familiars

Familiar Special Ability
Baby Dodongo Master gains a +1 natural armor bonus to AC.
Boe (Dark) Master gains a +3 bonus to Stealth checks.
Bubble Master gains a +3 bonus to Intimidate checks.
Chu Master gains a +2 bonus to Reflex saves.
Cucco Master gains a +3 to Fly checks.
Freezard (Mini) Master gains a +2 bonus to Fortitude saves.
Ghoul Rat Master gains a +3 bonus to sight based and opposition Perception checks in the dark.
Guay Master gains a +3 bonus to Slight of Hand checks.
Keese Master gains a +3 bonus to sight based and opposition Perception checks in the dark.
Leever Master gains a +2 bonus to Initiative.
Morth Master gains a +1 bonus to CMD.
Peahat Larva Master gains a +3 bonus to Fly checks.

Improved Familiars

In order to take any of the following Familiars, you must have and meet the prerequisites of the Improved Familiar feat. Even beyond these requirements, you must meet the alignment and required level of the familiar. These familiars grant abilities and often have much more powerful statistics than the base familiars above.

Familiar Special Ability Alignment Level Requirement
Armos┬░ Master gains a +1 bonus to Natural Armor. Any 3rd
Boe (Light) Master gains a Resistance of 5 Cold. Lawful 5rd
Bubble (Elemental) Master gains a Resistance of 5 to the element of the Bubble. Chaotic 7th
Gold Skulltula Master gains +3 to Diplomacy checks. Good 5th
Imp Poe Master gains +4 to Initiative. Evil 7th
Keaton (Young) Master gains a Spell Resistance of 5. Any 5th
┬░The Master must first create, find and dismantle, or purchase the Armos.

Statistics Blocks

Below is the base information about your Familiar. Information on your familiar’s basic stats, such as HP, attacks, skills, and saves, is located here on the PFSRD.

Note: Much of this information is supplemented with content from Pathfinder Open Source Content.

Familiars

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