Floormaster

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Another terrifying abomination from the Dark Realm, the Floor and Wallmasters have no morals or discrimination for their prey. Wrapping around the neck of their victim, they drag them to the ground, ceiling, or to another dimension.

FLOORMASTER CR 6


XP 1600
CE Medium aberration
Init +9; Senses darkvision 60 ft.; Perception +5

DEFENSE
AC 23, touch 15, flat-footed 18 ( +5 Dex, +8 natural, +0 size)
HP 46 See Split Self(4d8 +21)
Fort +7, Ref +6, Will +8;

OFFENSE
Speed 20 ft., climb 10 ft.
Melee Slam +11 (1d6 +9 plus grab)
Space 5 ft.Reach 10 ft.
Special Attacks constrict (1d4 +3), grab (Large), strangle

STATISTICS
Str 28, Dex 20, Con 23, Int 12, Wis 21, Cha 15;
Base Atk 2; CMB 11; CMD 26
Feats Improved Initiative, Skill Focus (Stealth)
Skills Climb +22, Stealth +12
Special Qualities quickness, split self

SPECIAL ABILITIES
Grab (Ex)
A Floormaster can use its grab attack against a foe of up to Large size.

Strangle (Ex)
Floormasters have an unerring talent for seizing their victims by the head or neck. A creature that is grappled by a choker cannot speak or cast spells with verbal components.

Quickness (Su)
A Floormaster is supernaturally quick. It can take an extra move action during its turn each round.

Split Self (Ex)
Upon reaching 1/2 health, the Floormaster splits into three smaller hands with the same statistics as before. These Hands split the remaining Health total three ways, and will attack the nearest target in an attempt to pin it for other Floormasters.

FLOORMASTER, DIMENSIONAL CR 4


XP 1200
CE Medium aberration
Init +7; Senses darkvision 60 ft.; Perception +3

DEFENSE
AC 19, touch 13, flat-footed 16 ( +3 Dex, +6 natural, +0 size)
HP 34 (3d8 +15)
Fort +5, Ref +4, Will +6;

OFFENSE
Speed 20 ft., climb 20 ft.
Melee Slam +9 (1d6 +7 plus grab)
Ranged Improvised weapon (30ft, 1d6 +7)
Space 5 ft.Reach 10 ft.
Special Attacks constrict (1d4 +3), grab (Large), strangle
Spell-like Abilities (CL 6)

At-willTeleport Other (5th) DC 15 WILL

STATISTICS
Str 24, Dex 16, Con 19, Int 8, Wis 17, Cha 11;
Base Atk 2; CMB 9; CMD 22
Feats Improved Initiative, Skill Focus (Stealth), Throw Anything
Skills Climb +20, Stealth +10
Special Qualities quickness

SPECIAL ABILITIES

Grab (Ex)
A choker can use its grab attack against a foe of up to Large size.

Strangle (Ex)
Chokers have an unerring talent for seizing their victims by the neck. A creature that is grappled by a choker cannot speak or cast spells with verbal components.

WALLMASTER CR 8


XP 2400
CE Medium aberration
Init +11; Senses darkvision 60 ft.; Perception +7

DEFENSE
AC 27, touch 17, flat-footed 20 ( +7 Dex, +10 natural, +0 size)
HP 52 (4d8 +27)
Fort +9, Ref +8, Will +10;

OFFENSE
Speed 20 ft., climb 10 ft., fly 30ft. (perfect)
Melee 2 tentacles +13 (1d6 +11 plus grab)
Space 5 ft.Reach 10 ft.
Special Attacks constrict (1d4 +3), grab (Large), strangle
Spell-like Abilities (CL 6)

At-willTeleport Other (5th) DC 19 WILL

STATISTICS
Str 32, Dex 24, Con 27, Int 16, Wis 25, Cha 19;
Base Atk 2; CMB 13; CMD 30
Feats Improved Initiative, Skill Focus (Stealth)
Skills Climb +24, Stealth +14
Special Qualities quickness

SPECIAL ABILITIES

Grab (Ex)
A Floormaster can use its grab attack against a foe of up to Large size.

Strangle (Ex)
Floormasters have an unerring talent for seizing their victims by the head or neck. A creature that is grappled by a choker cannot speak or cast spells with verbal components.

Quickness (Su)
A Floormaster is supernaturally quick. It can take an extra move action during its turn each round.

Floormaster

Legend of Zelda: An RPG to the Past Bucketfox