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Though the Gekko’s name suggests that it could be reptilian, it resembles a frog. Gekko are almost always found in the presence of either Chu or Snapper, as they tend to be weak on their own. Their strength comes from their cruel leadership abilities, and to spur them others into battle while it remains safe.


XP 600
N Medium Animal
Init +3; Senses darkvision 60 ft., low-light vision, scent; Perception +5

AC 16, touch 13, flat-footed 13 ( +3 Dex, +3 natural)
HP 19 (2d8 +10)
Fort +8, Ref +8, Will +1;
Resist cold 5, fire 5

Speed 30 ft., swim 30 ft.
Melee bite +5 (1d6 +4 plus grab) or tongue +5 touch (grab +2)
Space 5 ft.Reach 5 ft. (15 ft. with tongue)
Special Attacks pull (tongue, 5 feet), swallow whole (1d4 bludgeoning damage, AC 10, 1 hp), tongue

Str 19, Dex 17, Con 20, Int 1, Wis 12, Cha 10;
Base Atk 1; CMB 5; CMD 18
Feats Lightning Reflexes
Skills Acrobatics +11, Handle Animal +6, Intimidate +5, Perception +5, Ride +10, Stealth +7, Swim +12; Racial Modifiers +4 Acrobatics ( +8 jumping), +4 Stealth
Languages Abyssal, Sylvan


Tongue (Ex)
A Gekko’s tongue is a primary attack with reach equal to three times the Gekko’s normal reach (15 feet for a Medium Gekko). A Gekko’s tongue deals no damage on a hit, but can be used to grab. A Gekko does not gain the grappled condition while using its tongue in this manner.


Legend of Zelda: An RPG to the Past Bucketfox