Legend of Zelda: An RPG to the Past
A ghoul rat is an incorporeal creature from the Dark Realm, clinging to the forms of the living with a weight comparable to an iron suit. In numbers, they will drive a foe to the ground with weight.
CN Small animal
Init +3; Senses low-light vision, scent; Perception +4
AC 14, touch 14, flat-footed 11 ( +3 Dex, +1 size)
HP 5 (1d8 +1)
Fort +3, Ref +5, Will +1
Special Qualities Incorporeal
Speed 40 ft., climb 20 ft., swim 20 ft.
Melee bite +1 (1d4 plus disease)
Special Attacks disease
Str —, Dex 17, Con 13, Int 2, Wis 13, Cha 4
Base Atk +0; CMB –1; CMD 12 (16 vs. trip)
Feats Skill Focus (Perception)
Skills Climb +11, Perception +4, Stealth +11, Swim +11; Racial Modifiers uses Dex to modify Climb and Swim
Filth fever: Bite—injury; save Fort DC 11; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is Constitution-based.