Hover Boots

Aura moderate transmutation; CL 11th; Slot feet; Price 6,400 gp; Weight 1 lb.


These fire leather boots are covered in golden filigree and plating, bearing the likeness of a bird’s wings. The wearer of these fine leather boots may walk on air for up to 10 minutes per day, which may be used in 1-minute increments and requires no action to activate.

The subject can tread on air as if walking on solid ground. Moving upward is similar to walking up a hill. The maximum upward or downward angle possible is 45 degrees, at a rate equal to half the air walker’s normal speed. A strong wind (21+ miles per hour) can push the subject along or hold it back. At the end of a creature’s turn each round, the wind blows the air walker 5 feet for each 5 miles per hour of wind speed. The creature may be subject to additional penalties in exceptionally strong or turbulent winds, such as loss of control over movement or physical damage from being buffeted about.

Should the spell duration expire while the subject is still aloft, the magic fails slowly. The subject floats downward 60 feet per round for 1d6 rounds. If it reaches the ground in that amount of time, it lands safely. If not, it falls the rest of the distance, taking 1d6 points of damage per 10 feet of fall. Since dispelling a spell effectively ends it, the subject also descends in this way if the air walk spell is dispelled, but not if it is negated by an antimagic field.

These boots also allow their wearer to ignore the adverse movement effects of difficult terrain as if subject to the feather step spell, including granting the ability to take 5-foot steps in difficult terrain.


Craft Wondrous Item, wind walk, feather step; Cost 2,200 gp.

Image © Know-Kname

Hover Boots

Legend of Zelda: An RPG to the Past Bucketfox