Leever

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Leevers are another plant-like species, known for living in arid climates and pursuing territorial invaders at high speeds. Though they are able to burrow through soft sand, soil, and mud, they are unable to dig through anything as hard as common stone. These creatures are dull past the base attack trigger, so they are easy to capture and train with simple purposes.

LEEVER CR 2

XP 600
N Small plant
Init +0; Senses darkvision 60ft., All-around vision, tremorsense 40 ft.; Perception +0

DEFENSE
AC 14, touch 11, flat-footed 14 ( +3 natural, +1 size)
HP 21 (3d8 +9)
Fort +6; Ref +1; Will +1
Immune plant traits

OFFENSE
Speed 30 ft., burrow 40ft.
Melee slam +4 (1d4), pincers +3 (1d4)

STATISTICS
Str 11, Dex 10, Con 16, Int 2, Wis 11, Cha 9
Base Atk +2; CMB +1; CMD 11 (can’t be tripped)
Feats Skill Focus (Stealth), Weapon Focus (slam)
Skills Stealth +13

LEEVER, BIG CR 4

XP 1200
N Medium plant
Init +1; Senses darkvision 60ft., All-around Vision, tremorsense 60 ft.; Perception +2

DEFENSE
AC 16, touch 11, flat-footed 15 , ( +5 natural, +0 size, +1 Dex)
HP 39 (3d8 +21)
Fort +9, Ref +2, Will +3;
Immune plant traits;

OFFENSE
Speed 30 ft., Burrow 50ft.
Melee slam +5 (2d6 +4), pincers (1d8 +4)
Space 5 ft. Reach 5 ft.

STATISTICS
Str 19, Dex 12, Con 22, Int 2, Wis 15, Cha 13;
Base Atk 3; CMB 6; CMD 17
Feats Skill Focus (Stealth), Weapon Focus (slam)
Skills Stealth +10

LEEVER SWARM CR 2

XP 600
N Fine plant (swarm)
Init +0; Senses darkvision 60ft., All-around vision, tremorsense 40 ft.; Perception +0

DEFENSE
AC 21, touch 13, flat-footed 18 ( +3 natural, +8 size)
HP 21 (3d8 +9)
Fort +6; Ref +1; Will +1
Immune plant traits, mind-affecting effects

OFFENSE
Speed 30 ft., burrow 40ft.
Melee swarm (1d6)
Special Attack distraction

STATISTICS
Str 11, Dex 10, Con 16, Int 2, Wis 11, Cha 9
Base Atk +2; CMB +1; CMD 11 (can’t be tripped)
Feats Skill Focus (Stealth), Weapon Focus (slam)
Skills Stealth +13

SPECIAL ABILITIES

Distraction (Ex)
Any living creature vulnerable to the leever swarm’s damage that begins its turn with the swarm in its square is nauseated for 1 round. A Fortitude saving throw (DC 10 + 1/2 creature swarm’s HD + creature swarm’s Con modifier) negates the effect. Even with a successful save, spellcasting or concentrating on spells within the area of a creature swarm requires a Concentration check (DC 20 + spell level). Using skills requiring patience and concentration requires a Will save (DC 20).

Leever

Legend of Zelda: An RPG to the Past Bucketfox