LizalfosEnemy

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Lizalfos are a race of intelligence lizard-like humanoids, living in tribe-like societies in the Dungeons across Hyrule. When confronted in their Dungeon homes, they will fight to the death to stop any intruders from finding their tribe and egg-clutches. They will almost always fight in groups of two to four, cleverly tag-teaming any foe without mercy. A common practice among warriors of Lizalfos tribes is the strapping of weaponry to the tails, such as a macehead or axeblade,using them to supplement their already vicious attacks. Others still will wear skulls of fallen members to supplement their armor.

LIZALFOS CR 4

XP 1,600
CE Medium monstrous humanoid (reptilian)
Init +10; Senses darkvision 60 ft., scent; Perception +9

DEFENSE
AC 23, touch 17, flat-footed 19 ( +4 armor, +6 Dex, +1 dodge, +2 natural)
HP 45 (7d10 +7)
Fort +3, Ref +7, Will +10
Resist 5/Fire
Defensive Abilities immune to poison

OFFENSE
Speed 30 ft.
Melee masterwork longsword +14 / +8 (1d8 +6 / 19-20), tail attachment +13 / +7 (1d6 +6 / 19-20)
Special Attacks command serpents

STATISTICS
Str 21, Dex 20, Con 13, Int 13, Wis 13, Cha 14
Base Atk +7; CMB +8 ( +10 to trip); CMD 20
Feats Dodge, Improved Initiative, Stealthy, Weapon Focus (Longsword), Power Attack
Skills Bluff +11, Escape Artist +11, Intimidate +14, Knowledge (dungeoneering) +12, Perception +15, Stealth +14, Survival +10
Languages Draconic, Abyssal
SQ speak with serpents

SPECIAL ABILITIES

Command Serpents (Su)
A hominis can command serpents at will as the feat Command Undead. Serpent, in this case, is defined as any snake or snake-like creature of the animal type.

AERALFOS CR 4

XP 1,600
CE Medium monstrous humanoid (reptilian)
Init +10; Senses darkvision 60 ft., scent; Perception +9

DEFENSE
AC 23, touch 17, flat-footed 19 ( +4 armor, +6 Dex, +1 dodge, +2 natural)
HP 45 (7d10 +7)
Fort +3, Ref +7, Will +10
Resist 5/Fire
Defensive Abilities immune to poison

OFFENSE
Speed 30 ft., fly 30ft. (average)
Melee masterwork longsword +14 / +8 (1d8 +6 / 19-20), shield bash +14 (1d4 +6), bite +14 (1d6 +6)
Special Attacks command serpents

STATISTICS
Str 21, Dex 20, Con 13, Int 13, Wis 13, Cha 14
Base Atk +7; CMB +8 ( +10 to trip); CMD 20
Feats Dodge, Improved Initiative, Stealthy, Weapon Focus (Longsword), Power Attack
Skills Bluff +11, Escape Artist +11, Intimidate +14, Knowledge (dungeoneering) +12, Perception +15, Stealth +14, Survival +10
Languages Draconic, Abyssal
SQ speak with serpents

SPECIAL ABILITIES

Command Serpents (Su)
A hominis can command serpents at will as the feat Command Undead. Serpent, in this case, is defined as any snake or snake-like creature of the animal type.


In the same genus as Lizalfos, Dynalfos are a race of intelligence lizard-like humanoids, living in tribe-like societies in the Dungeons across Hyrule. Dynalfos often serve as the Chieftans and high-guard of these societies, as when they are born they have the ability to breath fire. When confronted in their Dungeon homes, they will fight to the death to stop any intruders from finding their tribe and egg-clutches. Unlike Lizalfos, Dynalfos often fight alone for the glory. It is a common practice for Dynalfos to wear heavy armor and carry heavier weapons, which show rank and status.

DYNALFOS CR 7

XP 3,200
CE Medium monstrous humanoid (reptilian)
Init +5; Senses darkvision 60 ft., scent; Perception +15

DEFENSE
AC 29, touch 12, flat-footed 25 ( +4 armor, +6 Dex, +1 dodge, +6 natural, +2 shield)
HP 85 (9d10 +36)
Fort +10, Ref +4, Will +9
Resist 15 fire
Defensive Abilities immune to poison

OFFENSE
Speed 30 ft.
Melee Masterwork longsword 18/12 (2d6 +4), bite +18 melee (1d6 +2 plus 1d6 fire)
Special Attacks breath weapon (40ft. cone, 3d8 fire, DC 18 reflex, usable every 1d4 rounds), command serpents

STATISTICS
Str 28, Dex 20, Con 18, Int 17, Wis 17, Cha 18
Base Atk +9; CMB +13; CMD 24 (cannot be tripped)
Feats Combat Casting, Diehard, Dodge, Endurance, Improved Initiative, Stealthy, Weapon Focus (longsword)
Skills Acrobatics +10, Escape Artist +12, Intimidate +16, Knowledge (dungeoneering) +12, Perception +15, Stealth +15
Languages Draconic, Abyssal, Ancient Hylian, Common
SQ speak with serpents

SPECIAL ABILITIES

Command Serpents (Su)
A hominis can command serpents at will as the feat Command Undead. Serpent, in this case, is defined as any snake or snake-like creature of the animal type.

LizalfosEnemy

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