MoblinEnemy

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The Moblinoids are a strange genus of creature. The two main varitions of appearance are pig-like, and dog-like, the pig-likes tending to have a rainbow of skin-colors, while the dog-likes have a variety of browns and blues. Moblin society is a patriarchal tribe, the smallest being the weakest in standing and intelligence, and the larger (in some cases) tending to be smarter and more highly viewed in society. Though one would thing that strength is the primary factor in social standing, cunning is also well respected, as cunning nets one more trophies (and is rare among the Moblinoids).

MOBLIN CR 3

Effectively at a Lutenient rank, the Moblin is the mid-range moblionoid. Strong, yet cunning, the Moblin is trained enough to speak common as well as moblin, making them invaluable for making demands while on the job.
XP 800
NE Medium humanoid (moblinoid)
Init +3; Senses darkvision 60 ft.; Perception +1

DEFENSE
AC 18, touch 13, flat-footed 15 ( +3 armor, +3 Dex, +0 size, +2 natural)
HP 12 (1d10 +5)
Fort +6, Ref +3, Will +1;

OFFENSE
Speed 30 ft.
Melee glaive +5 (1d10 +6 / x3, reach)
Space 5 ft. Reach 5 ft.

STATISTICS
Str 19, Dex 17, Con 18, Int 12, Wis 13, Cha 10;
Base Atk 1; CMB 5; CMD 18
Feats Power Attack
Skills Stealth +7, Swim +8; Racial Modifiers +4 Stealth
Languages Moblin, Common

MINIBLIN CR 1/3

The weakest of the Moblinoids, the Miniblin uses its sheer numbers to overwhelm a foe with tiny pinprick damage over time. The more Miniblin gather together, the more challenging the fight will be- especially if there are bokoblin or moblins around.
XP 135
NE Small humanoid (moblinoid)
Init +6; Senses darkvision 60 ft.; Perception –1

DEFENSE
AC 16, touch 13, flat-footed 14 ( +2 armor, +2 Dex, +1 shield, +1 size)
HP 6 (1d10 +1)
Fort +3, Ref +2, Will –1

OFFENSE
Speed 30 ft.
Melee trident +2 (1d4 / 19–20)

STATISTICS
Str 11, Dex 15, Con 12, Int 8, Wis 9, Cha 6
Base Atk +1; CMB +0; CMD 12
Feats Improved Initiative
Skills Stealth +10, Swim +4; Racial Modifiers +4 Stealth
Languages Moblin
Special Qualities swarm tactics

SPECIAL ABILITIES

Swarm Tactics (Ex)
If a Miniblin is adjacent to another Miniblin, they receive an extra +1 to attack and damage. This effect stacks up to 8 times.

BOKOBLIN CR 2

The standard foot soldier, the Bokoblin is well on it’s way to reaching a higher social standing. They tend to be more cunning then strong, but they still pack a mean punch when they want to.
XP 600
NE Medium humanoid (Moblinoid)
Init +5; Senses darkvision 60 ft.; Perception -1

DEFENSE
AC 14, touch 11, flat-footed 13 ( +3 armor, +1 Dex, +0 size)
HP 8 (1d10 +3)
Fort +4, Ref +1, Will -1;

OFFENSE
Speed 30 ft.
Melee short sword +3 (1d6 +2/19-20)
Ranged short bow +2 (1d6 / x3)
Space 5 ft. Reach 5 ft.

STATISTICS
Str 15, Dex 13, Con 14, Int 13, Wis 10, Cha 6;
Base Atk 1; CMB 3; CMD 14
Feats Improved Initiative
Skills Ride +9, Stealth +5, Swim +6; Racial Modifiers +4 Ride, +4 Stealth
Languages Moblin, Common

BIG BLIN CR 4

Sacrificing intelligence for strength, Big Blin are the heavy hitters of the Moblinoid horde. Often growing fat and huge, the Big Blin has the strength to wield massive weapons effectively.
XP 1200
NE Large humanoid (goblinoid)
Init +6; Senses darkvision 60 ft.; Perception +1

DEFENSE
AC 19, touch 11, flat-footed 17 ( +3 armor, +2 Dex, +1 shield, -1 size, +4 natural)
HP 26 (3d10 +7)
Fort +8, Ref +2, Will +1;

OFFENSE
Speed 30 ft.
Melee Greatclub +8 (2d8 +8), Shield Bash (1d8 +8)
Space 10 ft. Reach 10 ft.

STATISTICS
Str 27, Dex 15, Con 22, Int 8, Wis 9, Cha 10;
Base Atk 1; CMB 8; CMD 20
Feats Improved Initiative
Skills Ride +10, Stealth +2, Swim +10; Racial Modifiers +4 Ride, +4 Stealth
Languages Moblin

KING BLIN CR 6

The head-honcho of the Moblin, the King Blin is known for his love of mounts, genenrally because he doesn’t move well on the ground. However, this doesn’t make him any less skilled- the King Blin rivals some Cavaliers in ability.
XP 2400
NE Large humanoid (moblinoid)
Init +10; Senses darkvision 60 ft.; Perception +5

DEFENSE
AC 27, touch 16, flat-footed 21 ( +3 armor, +6 Dex, -1 size, +9 natural)
HP 56 (5d10 +11)
Fort +12, Ref +6, Will +5;
Resist cold 5, fire 5; SR 8;

OFFENSE
Speed 30 ft.
Melee greatclub +12 (2d8 +12)
Space 10 ft. Reach 10 ft.

STATISTICS
Str 35, Dex 23, Con 30, Int 15, Wis 15, Cha 18;
Base Atk 1; CMB 12; CMD 28
Feats Improved Initiative, Mounted Combat, Toughness, Dodge, Power Attack
Skills Stealth +6, Swim +14; Racial Modifiers +4 Stealth
Languages Moblin


BULBIN CR
KING BULBIN CR

MoblinEnemy

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