Nejiron

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These strange humanoids strongly resemble Goron, and always have a scent of gunpowder about them. Though they prefer a stealthy approach to fighting, they will roll directly into their enemies or explode if provoked. Unfortunately (or perhaps fortunately for you), the explosion is fatal. It is said that Nejiron evolved to take on the appearance of Goron due to appropriate camouflaging needs, but some yet say that the Nejiron are Gorons cursed to live alone and silent for the rest of their lives.

NEJIRON CR 6

XP 1,200
CE Medium monstrous humanoid (earth)
Init +8; Senses darkvision 60 ft.; Perception +10

DEFENSE
AC 20, touch 14, flat-footed 16 ( +4 Dex, +6 natural)
HP 52 (5d10 +25)
Fort +6, Ref +8, Will +6
DR 10/adamantine; Resist 10 acid; SR 14

OFFENSE
Speed 40 ft., burrow 30 ft.
Melee 2 claws +9 (1d6 +4), slam +9 (1d4 +4)
Special Attack self-destruct

STATISTICS
Str 19, Dex 18, Con 20, Int 10, Wis 15, Cha 11
Base Atk +5; CMB +9; CMD 23
Feats Improved Initiative, Skill Focus (Stealth)
Skills Intimidate +8, Perception +10, Stealth +18 ( +21 in stony areas); Racial Modifiers +2 Stealth ( +6 in stony environs)
Languages Common, Goron (write only)
SQ freeze

SPECIAL ABILITIES

Freeze (Ex)
A Nejiron can hold itself so still it appears to be a statue. A Nejiron that uses freeze can take 20 on its Stealth check to hide in plain sight as a Goron statue.

Self-Destruct (Ex)
Upon reaching 0 HP, the Nejiron begins to turn a reddish color. Upon its next turn (or if it was slain on it’s turn) the Nejiron will explode, dealing 6d6 in an 30ft. area, centering on itself. This will also damage items and terrain. The Nejiron can also use this as a last-resort attack, dealing the same amount of damage to itself in the process. If it doesn’t kill itself with the attack, it becomes Helpless.

Nejiron

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