Octorok

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A highly evolved form of octopus, the Octorok is known for its variety and survivability. They have been documented to survive in both fresh and salt water, withstand highly toxic water or super-heated water, as well as venture onto land. They tend to be most well known for its tendency to surround itself with rocks- which it then shoots at passersby. Octorok are highly territorial, so it is unusual to find a high number of them in a single area.

OCTOROK CR 4

XP 12,800
NE Medium magical beast (aquatic)
Init +7; Senses darkvision 60 ft., low-light vision; Perception +15

DEFENSE
AC 24, touch 11, flat-footed 21 ( +3 Dex, +5 natural)
HP 35 (3d10 +10)
Fort +5, Ref +2, Will +0

OFFENSE
Speed 20 ft., swim 50 ft.
Melee bite +7 (1d6 +4), slam +7 (1d4 +4)
Space 5 ft.; Reach 5 ft.
Special Attacks spit rock (1d6 +3, 60ft.)

STATISTICS
Str 18, Dex 16, Con 15, Int 2, Wis 10, Cha 6
Base Atk +3; CMB +7 ( +11 grapple); CMD 20 (30 vs. trip)
Feats Combat Reflexes, Improved Initiative, Weapon Focus (bite)
Skills Perception +3, Stealth +7 ( +15 when at the surface), Swim +12; Racial Modifiers +8 Stealth when at the surface
Languages Zoran (cannot speak)

SPECIAL ABILITIES

Spit Rock (Ex)
After using a minor action to find a rock, the Octorok can draw the rock into it’s mouth and fire it as a projectile.

OCTOMINE CR 1/2

XP 200
N Tiny animal (aquatic)
Init +5; Senses low-light vision; Perception +1

DEFENSE
AC 17, touch 17, flat-footed 12 (+5 Dex, +2 size)
HP 4 (1d8)
Fort +2, Ref +7, Will +1
Defensive Abilities ink cloud

OFFENSE
Speed swim 30 ft., jet 60 ft.
Melee bite +7 (1d2–1 plus poison), tentacles +5 (grab)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks Self-Destruct

STATISTICS
Str 8, Dex 21, Con 10, Int 2, Wis 13, Cha 3
Base Atk +0; CMB +3 ( +7 grapple); CMD 12 (can’t be tripped)
Feats Weapon Finesse
Skills Escape Artist +15, Stealth +25, Swim +13; Racial Modifiers +10 Escape Artist, +8 Stealth

SPECIAL ABILITIES

Ink Cloud (Ex)
While within water, an octopus can emit a 5-foot-radius sphere of ink once per minute as a swift action. This ink provides total concealment and persists for 1 minute.

OCTOROK, BIG CR 11

XP 12,800
NE Huge magical beast (aquatic)
Init +7; Senses darkvision 60 ft., low-light vision; Perception +15

DEFENSE
AC 24, touch 11, flat-footed 21 ( +3 Dex, +13 natural, -2 size)
HP 142 (15d10 +60)
Fort +15, Ref +12, Will +6

OFFENSE
Speed swim 90 ft.
Melee bite +19 (2d6 +5 plus 1d4 acid plus grab), 4 slams +18 (1d8 +5)
Space 15 ft.; Reach 10 ft.
Special Attacks swallow whole (1d8 +5 plus 1d8 acid damage, AC 16, 14 hp), spit object

STATISTICS
Str 20, Dex 16, Con 18, Int 6, Wis 12, Cha 11
Base Atk +15; CMB +22 ( +26 grapple); CMD 35 (47 vs. trip)
Feats Cleave, Combat Reflexes, Great Fortitude, Improved Initiative, Power Attack, Skill Focus (Perception), Skill Focus (Stealth), Weapon Focus (bite)
Skills Perception +15, Stealth +6 ( +14 when at the surface), Swim +18; Racial Modifiers +8 Stealth when at the surface
Languages Zoran, Ancient Hylian, Common (cannot speak)

SPECIAL ABILITIES

Spit Object (Ex)
As a minor action, a Big Octorok can quickly stuff anything in it’s mouth and spit it out again as a standard. This does damage relative to the object’s size; 2d6 for Medium, 4d6 for Large, and 8d6 for Huge. This has a range of 120 fett.

Octorok

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