Legend of Zelda: An RPG to the Past
Crafted of the finest ingredients, the Sacred Bow is the epitome of beauty in a weapon. it is said that only the royal may wield this item, or that it is a gift from the Goddesses.
Special Qualities: Wielding this weapon grants you a +2 to Diplomacy checks. This bonus is removed if the weapon is removed from your person.
Due to the nature of the materials, masterworking this item costs half as much as normal, and enchanting it costs 25% less than usual.
You need at least two hands to use a bow, regardless of its size. The Sacred Bow counts as a Longbow for the purpose of feats.
All Sacred Bows are made with a particular ability rating (that is, each requires a minimum Ability modifier to use with proficiency). If your Ability bonus is less than the rating of the Sacred bow, you can’t effectively use it, so you take a –2 penalty on attacks with it. The default Sacred Bow requires a Strength modifier of +0 or higher to use with proficiency, but any Ability Score can be used (though it is more common to use a Physical Score).
A Sacred Bow can be made with a high Ability rating to take advantage of an above-average Ability scores; this feature allows you to add your choice of Ability bonus to damage, up to the maximum bonus indicated for the bow. Each point of Ability bonus granted by the bow adds 100 gp to its cost. If you have a penalty for the certain Ability Modifier, apply it to damage rolls when you use the Sacred Bow.
Weapon Feature(s): —