Kargarok

These large birds make their nests on mountain-sides and cliff faces, swooping down on their much smaller prey from above. Though they can be trained, doing so is a challenge as Kargarok tend to be headstrong and stubborn, if not slightly unintelligent. Their eggs and tail-feathers a treasures, so bringing them back will net you a pretty rupee.

KARGAROK CR 3

XP 800
NG Large magical beast
Init +3; Senses low-light vision; Perception +15

DEFENSE
AC 15, touch 12, flat-footed 12 ( +3 Dex, +3 natural, -1 size)
HP 26 (4d10 +4)
Fort +5, Ref +7, Will +3;
Defensive Abilities evasion

OFFENSE
Speed 10 ft., fly 80 ft. (average)
Melee 2 claws +7 (1d8 +4), bite +7 (1d6 +4)
Space 10 ft. Reach 5 ft.

STATISTICS
Str 18, Dex 17, Con 12, Int 10, Wis 15, Cha 11;
Base Atk 4; CMB 9; CMD 22
Feats Alertness, Flyby Attack
Skills Fly +8, Perception +15, Sense Motive +4; Racial Modifiers +4 Perception
Languages Auran (cannot speak)

KARGAROK, DIRE CR 5

Unlike their weaker cousins, Dire Kargarok have lost their sheen and traded it in for a thicker skin and stronger wings. Looking more like bats than birds, they are fearsome beasts to behold.
XP 1600
NG Large magical beast
Init +7; Senses low-light vision; Perception +19

DEFENSE
AC 23, touch 16, flat-footed 16 ( +7 Dex, +7 natural, -1 size)
HP 42 (4d10 +20)
Fort +9, Ref +11, Will +7;
Defensive Abilities evasion;

OFFENSE
Speed 10 ft., fly 100 ft. (average)
Melee 2 claws +11 (1d8 +8), bite +11 (1d6 +8)
Space 10 ft.Reach 5 ft.

STATISTICS
Str 26, Dex 25, Con 20, Int 18, Wis 23, Cha 19;
Base Atk 4; CMB 13; CMD 30
Feats Alertness, Flyby Attack
Skills Fly +12, Perception +19, Sense Motive +8; Racial Modifiers +4 Perception
Languages Auran (cannot speak)


Some believe that the Helmaroc King is the son of the first Kargarok, his massive wings shadowing most boats in size. He wears a mask to hide his dark eyes, which some believe paralyze even the most heroic in fear. When you spy his shadow in the sky, leave out tribute or you may find yourself capsized.

HELMAROC KING CR 12

XP 19200
N Gargantuan animal
Init +12; Senses low-light vision; Perception +21

DEFENSE
AC 34, touch 14, flat-footed 26 ( +8 Dex, +20 natural, -4 size)
HP 216 (16d8 +144)
Fort +19, Ref +20, Will +14;
DR 5/Bludgeoning (removed at 1/4 health)
Special Abilities ferocity, evasion

OFFENSE
Speed 20 ft., fly 120 ft. (average)
Melee 2 talons +24 (2d6 +15 / 19-20 plus grab), bite +23 (2d8 +15)
Space 20 ft.Reach 15 ft.
Special Attacks gaze (only available after mask is broken)

STATISTICS
Str 40, Dex 27, Con 29, Int 2, Wis 24, Cha 23;
Base Atk 12; CMB 31; CMD 49
Feats Flyby Attack, Improved Critical (talons), Improved Initiative, Iron Will, Lightning Reflexes, Power Attack, Skill Focus (Perception), Weapon Focus (talons)
Skills Fly +13, Perception +21
Languages Auran, Ancient Hylian (cannot speak)

SPECIAL ABILITIES

Gaze (Su)
Opponents within range become frightened or shaken. Range 30 feet, Duration 2d6 rounds, DC 25 Will. A successful saving throw negates the effect. Each opponent within range of the Helmaroc King must attempt a saving throw each round at the beginning of his or her turn in the initiative order. Opponents can avoid the need to make the saving throw by not looking at the creature, in one of two ways.
Averting Eyes: The opponent avoids looking at the creature’s face, instead looking at its body, watching its shadow, tracking it in a reflective surface, etc. Each round, the opponent has a 50% chance to avoid having to make a saving throw against the gaze attack. The creature with the gaze attack, however, gains concealment against that opponent.
Wearing a Blindfold: The foe cannot see the creature at all (also possible to achieve by turning one’s back on the creature or shutting one’s eyes) and does not have to make saving throws against the gaze. However, the creature with the gaze attack gains total concealment against the opponent.
The Helmaroc King can actively gaze as an attack action by choosing a target within range. That opponent must attempt a saving throw but can try to avoid this as described above. Thus, it is possible for an opponent to save against the Helmaroc King’s gaze twice during the same round, once before the opponent’s action and once during the his turn.

Kargarok

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