Keese

Keese are found throughout the Dungeons of Hyrule, and are rarely ever founds outside of these areas (due to the local populations of actual bats). They will viciously protect their roosts.

KEESE CR 1/8

XP 50
N Diminutive animal
Init +2; Senses blindsense 20 ft., low-light vision; Perception +6

DEFENSE
AC 16, touch 16, flat-footed 14 (+2 Dex, +4 size)
HP 2 (1d8–2)
Fort +0, Ref +4, Will +2

OFFENSE
Speed 5 ft., fly 40 ft. (good)
Melee bite +6 (1d3–4), slam +5 (1d3-4)
Space 1 ft.; Reach 0 ft.

STATISTICS
Str 1, Dex 15, Con 6, Int 2, Wis 14, Cha 5
Base Atk +0; CMB –2; CMD 3
Feats Weapon Finesse
Skills Fly +16, Perception +6; Racial Modifier +4 Perception

KEESE, ELEMENTAL CR 2

XP 600
N Diminutive animal
Init +6; Senses blindsense 20 ft., low-light vision; Perception +10

DEFENSE
AC 22, touch 18, flat-footed 16 (+6 Dex, +4 size, +2 natural)
HP 12 (2d8 +4)
Fort +4, Ref +8, Will +6;
Immune elemental damage of one type; Weakness opposite of previous type

OFFENSE
Speed 5 ft., fly 40 ft. (good)
Melee bite +10 (1d3 +4), slam +10 (1d3 +4 plus 1d6 immunity elemental damage)
Space 1 ft. Reach 0 ft.

STATISTICS
Str 9, Dex 23, Con 14, Int 2, Wis 14, Cha 6;
Base Atk 0; CMB 2; CMD 11
Feats Weapon Finesse
Skills Fly +20, Perception +10

KEESE, SWARM CR 2

Also known as “Ring Keese”, a swarm of Keese will circle around you, diving in to inflict thousands of tiny cuts. When they’re done with you, they will inform the rest of the flock as to the corpse’s whereabouts, making the swarm even larger.
XP 600
N Diminutive animal (swarm)
Init +2; Senses blindsense 20 ft., low-light vision; Perception +15

DEFENSE
AC 16, touch 16, flat-footed 14 (+2 Dex, +4 size)
HP 13 (3d8)
Fort +3, Ref +7, Will +3
Defensive Abilities swarm traits; Immune weapon damage

OFFENSE
Speed 5 ft., fly 40 ft. (good)
Melee swarm (1d6)
Space 10 ft.; Reach 0 ft.
Special Attacks distraction (DC 11), wounding

STATISTICS
Str 3, Dex 15, Con 11, Int 2, Wis 14, Cha 4
Base Atk +2; CMB —; CMD
Feats Lightning Reflexes, Skill Focus (Perception)
Skills Fly +12, Perception +15; Racial Modifiers +4 Perception when using blindsense
SQ swarm traits

SPECIAL ABILITIES

Wounding (Ex)
Any living creature damaged by a ring keese continues to bleed, losing 1 hit point per round thereafter. Multiple wounds do not result in cumulative bleeding loss. The bleeding can be stopped by a DC 10 Heal check or the application of a cure spell or some other healing magic.

KEESE, GIANT CR 4

XP 1200
N Large animal
Init +6; Senses blindsense 40 ft.; Perception +16

DEFENSE
AC 22, touch 15, flat-footed 16 ( +6 Dex, +7 natural, -1 size)
HP 47 (5d8 +25)
Fort +9, Ref +10, Will +7;

OFFENSE
Speed 20 ft., fly 40 ft. (good)
Melee bite +9 (1d8 +12 plus bleed)
Space 10 ft.Reach 5 ft.
Special Attacks bleed (1d6)

STATISTICS
Str 25, Dex 23, Con 21, Int 2, Wis 22, Cha 14;
Base Atk 3; CMB 11; CMD 27
Feats Alertness, Stealthy
Skills Fly +13, Perception +16, Stealth +8; Racial Modifiers +4 Perception when using blindsense

Keese

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